Monday, 28 November 2011

post_7


Custom texture
due to the gradient of this texture being poor the transitions on the material are not very smooth, also the the texture reminds me of buildings rather than circuits.

material disintegration 
Trigger material to disintegrate fracture mesh when destroyed and toggle new fracture mesh, material will have to be reversed. At the  moment I can only create a new object with a trigger, is it possible to mat a trigger to a button?


Friday, 18 November 2011

post_6

Scripting Work Progress
Simple nano glove model for importing and swapping guns over
Test level

Top kismet sequence: toggles lights on and off by touch triggers.
Bottom kismet sequence: when shot fracture mesh is hidden and replaced by separate mesh on trigger


Friday, 11 November 2011

post_5


Concept_3
Beetle reference
Concept_4
Concept_5
Protagonist Concept
Nano Glove Concept
Level Design